From sketch to prototype
How an idea becomes a physical model you can hold — the in-between step that saves expensive production mistakes.

Before printing thousands of units, we build one model. The physical prototype is the cheapest way to catch problems — a fold that won't close, a measurement that's off, a weak point in the structure.
In the studio we go from sketch to dieline to a hand-cut prototype, and only move to production once the model works.

One prototype in hand beats ten 3D renders — it reveals what the screen hides.
— From the Beeri Packaging journal
01. Sketch, dieline and model
We start with a rough sketch that sets size and opening, move to a precise dieline that translates the idea into cut and fold lines, and finish with a model hand-cut from the same board the job will run on. That confirms the package closes, stands and opens well before we commit to production.

02. What the model reveals
A physical model surfaces what's hard to see on screen: board thickness that shifts measurements, a fold that resists, a weak closing tab. Fixing it here costs minutes — the same fix after a cutting die is built costs far more.
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