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From the studio / 2026

From sketch to prototype

How an idea becomes a physical model you can hold — the in-between step that saves expensive production mistakes.

From sketch to prototype

Before printing thousands of units, we build one model. The physical prototype is the cheapest way to catch problems — a fold that won't close, a measurement that's off, a weak point in the structure.

In the studio we go from sketch to dieline to a hand-cut prototype, and only move to production once the model works.

From sketch to prototype

One prototype in hand beats ten 3D renders — it reveals what the screen hides.

— From the Beeri Packaging journal

01. Sketch, dieline and model

We start with a rough sketch that sets size and opening, move to a precise dieline that translates the idea into cut and fold lines, and finish with a model hand-cut from the same board the job will run on. That confirms the package closes, stands and opens well before we commit to production.

Sketch, dieline and model

02. What the model reveals

A physical model surfaces what's hard to see on screen: board thickness that shifts measurements, a fold that resists, a weak closing tab. Fixing it here costs minutes — the same fix after a cutting die is built costs far more.